Latest posts
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#2 Inventory rabbit hole, scalability

Godot .tres items, Equipment window I went all-in on inventory development. It was the most intense period yet, with the steepest learning curve so far. I felt like everything wanted to turn into spaghetti with every new addition. As mentioned in the previous post, I finished a basic inventory window with a simple drag and…
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#1 Fast initial progress, knowledge debt

Infrastructure first After finishing the contents of my first Godot tutorial video mentioned in the previous post, I set to add my own to ideas to my game. My genre was still not fixed, so I decided to go with the flow and add something that would be needed anyway: a Settings menu. This is…
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#0 Spark and re-start

The very first thing about making a game is figuring out what to make. But before you start pouring your ideas into shape, you are about to figure out what engine or language to use for creation. The choice of your genre and complexity can heavily influence what is a good choice. Most content can…